Consult this FAQ for quick answers to common questions.

If you don't find what you need in the FAQ, feel free to email me. I'd also love to hear about your experiences with the game, including ideas for improvement, new cards, etc.

If you choose to download and print the game files 'as is', you need do nothing—the attribution information is included on the original materials. When citing the game, however, you should include an attribution note, such as:

For Print / Text

The Landlord Game ( by Randal Sean Harrison, Ph.D. is licensed under a Creative Commons Attribution - NonCommercial - ShareAlike 4.0 International License. Based on a work at

For Web / HTML
<a rel="license" href=""><img alt="Creative Commons License" style="border-width:0" src="" /></a><br /><span xmlns:dct="" property="dct:title"><em>The Landlord Game</em></span> by <a xmlns:cc="" href="" property="cc:attributionName" rel="cc:attributionURL">Randal Sean Harrison, Ph.D.</a>, is licensed under a <a rel="license" href="">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>. Based on a work at <a xmlns:dct="" href="" rel="dct:source"></a>.
Scholarly Citation

Harrison, Randal Sean. The Landlord Game: A Game About Cents and Sensibility. South Bend, self-published, 2018. Print.

Harrison, R. S. (2018). The landlord game: A game about cents and sensibility. South Bend, IN : self-published.

Randal Sean Harrison. The Landlord Game: A Game About Cents and Sensibility, 2018.

For more information, you may wish to read our Creative Commons license.

Not at all. The game is covered under the U.S. Constitution's Fair Use clause, as outlined fully in Section 107 of the Copyright Act. Put simply, this game is a critique of an extant work (i.e., Monopoly), is educational, non-commercial in nature, and is issued under a Creative Commons license so that other educators may take advantage of it. It is a significantly transformative critique/parody of the original game and must therefore be considered a new work subject to its own rights and protections.

There are many options for playing this game with your students:

If you teach at Notre Dame ...
If you teach elsewhere ...

We've designed the game so that you can purchase it outright or produce high- or low-fidelity versions yourself. The downloads page describes our recommendations for DIY printing. For producing low-fidelity versions, we recommend:

Game Board If you don't have access to a large-format line printer, you may print the board across multiple 8.5" x 11" pages and tape the pieces together. Print options will vary across applicaiton, but from within Adobe Acrobat (not Adobe Reader):

Select Print > Page Size & Handling > Poster and tick the "Tile only large pages" checkbox.
screen shot of printing modal
Role Cards, Change Cards, Property Cards, and Money Printing these on standard 8.5" x 11" 20lb copier paper should be relatively cheap. If you wish to print the bills on colored paper, you should be able to buy individual sheets of colored 20lb stock from any reputable copy shop.
Movement Tokens and Turn Tokens Rather than affixing our labels to wooden tokens, you might simply purchase a bag of colored tokens. A search of Amazon will produce several possibilities, such as the Shappy 120 Pieces Transparent Color Counters (~ $6), which comes with a bag for random selection and has multiple tokens in red, green, purple, and blue. There are also tokens in orange and yellow, which might be used as Round Tokens and Turn Tokens.
Rules of Play Rather than printing the 11" x 17" booklet format, it easiest and cheapest to print the 8.5" x 11" Google Doc.
Dice and Spinner While both plastic dice and spinner options require some outlay of cash, the Virtual Dice Roller is free and available any student with a computer or mobile device.

Probably not. The Role Cards, Change Cards, Movement Tokens, and other gamepieces are all tightly integrated. And the board differs in significant ways from Monopoly. However, you may feel free to use anything we've designed here to spark your own creative efforts.

You are free to modify the game to suit your needs. This is why we have provided all source materials in Adobe Illustrator. We only ask that you provide attribution to our original work in the new versions you create. And we would love for you to share your variations with us as we iteratively improve the game.