The Landlord Game is a free educational board game designed to help faculty gamify the economic dimensions of social justice for their students

Watch the Tutorial Coming soon

Come Play the Game


Check out the game at the Hesburgh Library Circulation Desk and play with friends in one of our Library spaces.

 Play it

Request Play Session

ND monogram logo Instructors

Bring your class to play the game in one of our library classrooms. Or, request a play session in your own classroom.

 Teach it

Purchase the Game


Purchase a copy of the game for yourself or for your own school or institution through this approved vendor.

 Buy it



Download and modify the game for yourself. All materials are released under Creative Commons BY-NC-SA 4.0.

 DIY it

About the Game

The Landlord Game helps players experience systemic inequality in an embodied way. It leverages players' knowledge of Monopoly, but complicates its reductive economic model which equates economic success with ‘winning’ as survival of the fittest.

The game's title is an homage to Lizzie Magie’s The Landlord’s Game, the precursor of the game we know today as Monopoly. In the spirit of Magie's game, and unlike Monopoly, which assumes a level socioeconomic playing field, Landlord more closely reflects actual inequities under the current American economy. Players quickly find that on the gamut of roles from Owner to Manager to Employee to Unemployed, it is increasingly difficult to avoid bankruptcy as the game progresses. In Landlord, this is precisely the point! By adjusting these and other rules to effect real-world economic disparities at the start of the game, Landlord aims to stimulate a frustration so comically absurd that gameplay evolves into a discussion among the players around the systemic inequities of contemporary capitalism.

Latest News

Game Designers

Many thanks to Dr. Julia Douthwaite, Professor of French, whose 2018 exhibit Money Worries at Notre Dame's Snite Museum was the impetus for the development of this educational game. Nor would this project have been possible without the support and contributions of my colleagues at the Hesburgh Libraries, including Psychology Librarian Cheri Smith, who led the design of the properties schema. My deep thanks as well to the domain experts, below, with whom I worked to develop the learning objectives and game content.

Dr. Randal Sean Harrison

Game Designer

Emerging Technologies Librarian
Hesburgh Libraries
University of Notre Dame

Dr. Arian Farshbaf

Domain Expert

Assistant Professor, Economics
Business and Economics
St. Mary's College

Dr. Sianne Vijay

Domain Expert

Assistant Professor, Economics
Business and Economics
St. Mary's College

Dr. Connie Mick

Domain Expert

Associate Director
Center for Social Concerns
University of Notre Dame